Hmm, not much to report except that designing the levels for this game is taking longer than for the first Apple Jack, for these two reasons:
1) Most of them are larger.
2) They are now full of moving objects and often the speed and position of these blocks/ platforms/ switches/ saws has to be worked out using trial and error; changing something in the level editor and then playing the level to see if it works.
On the upside, having gotten everything working, some of the levels are, if I say so myself, very clever and unique. Since level 20 I've started adding switches which 'turn off' blocks of scenery as long as something is pressing them down, be that a block, an enemy, or Jack himself. I'm almost spoilt for choice, which probably isn't helping in terms of a speedy release.