Welcome to the official blog of My Owl Software, creator of the excellent Apple Jack games!

Saturday 17 March 2012

My first attempt at 'box art' for the game, adapted from one of the intro frames (drawn by Neilw). Honest opinions and improvment advice welcome, since I can't decide whether it's any good or not.

Wednesday 7 March 2012

Big List

There's just a bit of bug fixing left now until the game is finished, although the closer you look for problems in a game the more you see, so it might take a little while still.

Happily, the game will certainly be finished by May 15, the submission date for this year's Dream Build Play contest, so AJ2 will be a part of that. My first one!

Lastly, I've finished naming all the levels bar a couple. For what it's worth, here they are (subject to change and with potential small spoilers):

Apple Jack's Great Escape
Dead Aim
The High Walled Garden
Fatal Frame
The Polychromatic Threat
Plug the Gap
The Pain Engine
The Bacon Exchange
Fern Hill
The Flattening
The Panda Factory
The Shadow-kin
There and Back Again
Escort Mission
The Ring of Stone
The Great British Summer
Ammo Shortage
Low Flying Washing Machines
The Giant Panda
The Cyber Tree
Four Crannies
Fruit Fall
The Tiny Little Shed
Ex Marks the Spot
A Church of Trees
The Watchful Face
The Plummeting Swineherd
Test Chamber One
Jumpy Pumpy
Another Escort Mission
Spiral Death Chase
Shifting the Monolith
The Bunkers
The Statue
Peanut Dispenser
Dawn of the Naked Eye
Beside the Seaside
Beach Huts
Cloud Splitter
The Floating Gods
Time to get Pushy
A Cage of Sand
The Enormous Space
Apple Crumble
The Grindery
Upstairs, Downstairs
The Magic Coves
Deep End
Describing the Parabola
The Bee Box
The Spotted Castle
Zones of Calm
The Coastal Shelf
Vertical Slice
William Tell the Panda
Apple Jack's Great Escape